Overview
Using images of real light to illuminate computer-generated scenes
provides new levels of realism and new avenues for creativity. This
course teaches everything from the theory behind the methods to
the practical techniques of using image-based lighting in
commercial production: high-dynamic-range photography, lighting
acquisition, image-based lighting and compositing, real-time
techniques, and ongoing research in illuminating real people and
objects with sampled light.
Prerequisites
Basic knowledge of or experience with modeling and rendering in
a traditional modeling or rendering package (for example, 3D
Studio Max, LightWave 3D, Maya, or SoftImage). Familiarity with
basic lighting and compositing. No advanced knowledge of ray
tracing or global illumination is assumed.
Topics
Using high-dynamic-range imagery, acquiring light-probe images,
using global illumination, performing image-based lighting in
traditional rendering, and compositing real people into virtual
environments with consistent lighting. Basic principles of light
reflection and global illumination.
Course #05 Notes (PDF, 48.1MB) |